// Blend2D - 2D Vector Graphics Powered by a JIT Compiler
//
//  * Official Blend2D Home Page: https://blend2d.com
//  * Official Github Repository: https://github.com/blend2d/blend2d
//
// Copyright (c) 2017-2020 The Blend2D Authors
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would be
//    appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
//    misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.

#include "./api-build_p.h"
#include "./runtime_p.h"

// This file provides support for building Blend2D without C++ standard library.
// Blend2D doesn't really use any C++ features that would require a C++ runtime
// library, but there are little things here and there that require some attention.
#ifdef BL_BUILD_NO_STDCXX

extern "C" {
  // `__cxa_pure_virtual` replaces all abstract virtual functions (that have no
  // implementation). We provide a replacement with `BL_HIDDEN` attribute to
  // make it local to Blend2D library.
  BL_HIDDEN void __cxa_pure_virtual() noexcept {
    blRuntimeFailure("[Blend2D] __cxa_pure_virtual(): Pure virtual function called");
  }
}

#endif // BL_BUILD_NO_STDCXX
